Monday, May 5, 2008

Leo Down!


Well, Leo is officially dead! It was a rough night, but after wiping at 3% on our first attempt when Leo enraged, 2 stupid wipes, and then wiping twice in a row at 1%, we finally got him down! Hooray!

Today, after the reset, we went back in and killed Hydross, Lurker and Tidewalker in quick succession. (YAY!). Then we got our first look at Fathom-Lord Karathress. There was a bit of confusion at the beginning of the fight and some of the misdirects didn't go off. We tried two or three more times, but it was near the end of raid time, so we decided to knock off for the night and come back tomorrow, rarin' to go.

On a side note, if you remember my post The Guild from a while back, the guild that was formed when some folks split off was also heading into SSC tonight as we were going in. The second we were inside, suddenly /1 (the local channel) was flooded with spam and unnecessary comments, clearly trying to distract us and/or get a reaction. My reaction was to move that channel to a separate tab in Prat (I love Prat!) that I easily was able to ignore. It's sad that people can't just walk away and focus on building a guild instead of tearing down another.

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Thursday, April 24, 2008

SSC Progress

It's late and I'm tired, so I won't go into too much detail. However, after a couple of nights trying, we've now downed Hydross. We might have gotten him down a bit sooner, but our first try was with 4 resto druids, a priest and a pugged pally healer. The fight is quite nasty for resto druids. More on that later.

Most of the Hydross strategies recommend between 8 and 9 healers. We had 6...well, almost 6. Tonight we had 2 restos, a pally, and three priests - one of them seriously undergeared. It took a couple of attempts and getting the timing down, but Hydross is now on our official kill list. Woot!

We moved on to down Lurker and decided to call it quits for the night. Tomorrow we'll be back, jousting at Tidewalker.

We took a group to ZA once we finished up in SSC tonight. I'd run with various folks in the group before, but not run ZA with that exact group. It was good fun and we cleared the first four bosses. I know they want to get in there before it resets on Friday to make a run at Hex Lord. Not sure when that will happen though.

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Friday, February 22, 2008

Lurker Down

I find myself starting post after post, but then getting busy farming, raiding or just plain chatting with folks in my new guild, and hence I have many partially completed, but mostly abandoned, posts.

I'm going to aim for a bit less detail in order to get some updates on the site. On Wednesday, we made our first foray into SSC. We really beasted through the trash - very little problems at all. We were pretty shocked when, only moments after the first bobber hitting the pool, Lurker came flying out of the water - we had been prepared to wait even as long as 20 minutes. We made several attempts on Lurker, but it was taking us time to get down the timing of things and adapt to the fight. On our best attempt, we got him to... 2%. Dang, we should have had him :( He only had about 200,000 health left at that point. A couple more attempts, but folks were tired and we decided to hold off for the next night.

On Thursday we went back in - had trouble all the way in. Silly deaths on trash, really sloppy work. But we made it in to Lurker and got him down on about the third attempt. We had a few folks with us that had missed the night before, but all in all, it was really fun and a great way to end the week of raiding... almost.

It was too late to go start on Void Reaver, so a few of us decided to run Kara - a speed run through. Apparently this guild has pretty much always run 3 healers in kara. My friend Mondas (yay, he and Cianna were some of many that came over from Asgard recently) had put up a little challenge on our guild forums and got our MT really itching to try a run through with only two healers. Mondas and I went in. We had a great time - and full-cleared. It should have been in about 3 hours, but we had a couple of issues on Nightbane and it ended up being a 3.5 hour clear instead. Oh well, next time will be faster.

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