Gruul's and Mag's
So, a lot has been happening lately. On Tuesday, Deressy went to Gruul's Lair for the first time with Distant Beliefs. Her only other attempt there had ended rather quickly so this was her first time to see anything beyond the High King. We had a couple of minor wipes, but downed both Gruul and High King! Woot! Since she wasn't part of the guild, she wasn't able to roll on the T4 gear that dropped (others were wanting it), but she did manage to pick up Cowl of Nature's Breath, which was a very nice upgrade for her.
Tonight she headed into Magtheridon's Lair. This was a progression run - her second time into Mag's (both times with Distant Beliefs). The first time was really not very successful - we had a hard time with the clicking, the staying alive etc. Tonight, the Raid Leader was trying a new strategy - 8 healers. I lost count of the number of attempts we made, and don't really want to count 2 of them at all; not once, but twice, someone right clicked a warlock to start the event - when not everyone was ready or even in the room. If you total up my durability loss for the night, I'd be somewhere around -80%.
We did, however, get better and better with each run. Our best attempt had him down to 10% - unfortunately, we lost a bunch of people to cave-ins and then some folks missed clicking their cube (likely because they were dead), and it ended up our tank and offtank (both pallys) trying to kill him and stay alive. We'll be trying it again on Tuesday, so I'm quite looking forward to that.
Now, I don't use damage or healing meters at all - have always been a bit concerned about people focusing more on the meter rather than on what's best for the raid. But twice last night, I had one of the other healers whisper me to let me know I was 'catching' him on the meter - later I found out I ran second in every fight. Not sure if that's good or bad - I was on raid healing though, so it's no surprise I'd have high heal numbers. What I don't know, and would have like to have seen, is how much of that was overheal. Oh well...maybe if I can find a semi-reliable and very non-intrusive meter, I'll install it.
On a separate note, after a very long and difficult process, *zul and I decided to leave our guild and join Distant Beliefs. We really loved Asgard and the people in the guild, which made this decision even more difficult. However, given some real life issues which may limit our time playing this game, we felt as if we would progress more and see more end game content by making a move. Everyone at Asgard has been incredibly encouraging - I can't recommend that guild enough if you are on Runetotem looking for a guild. They've also picked up one of my favorite resto druids - and one who I learned a lot from (grats, Asgard and Mondas).
Tonight she headed into Magtheridon's Lair. This was a progression run - her second time into Mag's (both times with Distant Beliefs). The first time was really not very successful - we had a hard time with the clicking, the staying alive etc. Tonight, the Raid Leader was trying a new strategy - 8 healers. I lost count of the number of attempts we made, and don't really want to count 2 of them at all; not once, but twice, someone right clicked a warlock to start the event - when not everyone was ready or even in the room. If you total up my durability loss for the night, I'd be somewhere around -80%.
We did, however, get better and better with each run. Our best attempt had him down to 10% - unfortunately, we lost a bunch of people to cave-ins and then some folks missed clicking their cube (likely because they were dead), and it ended up our tank and offtank (both pallys) trying to kill him and stay alive. We'll be trying it again on Tuesday, so I'm quite looking forward to that.
Now, I don't use damage or healing meters at all - have always been a bit concerned about people focusing more on the meter rather than on what's best for the raid. But twice last night, I had one of the other healers whisper me to let me know I was 'catching' him on the meter - later I found out I ran second in every fight. Not sure if that's good or bad - I was on raid healing though, so it's no surprise I'd have high heal numbers. What I don't know, and would have like to have seen, is how much of that was overheal. Oh well...maybe if I can find a semi-reliable and very non-intrusive meter, I'll install it.
On a separate note, after a very long and difficult process, *zul and I decided to leave our guild and join Distant Beliefs. We really loved Asgard and the people in the guild, which made this decision even more difficult. However, given some real life issues which may limit our time playing this game, we felt as if we would progress more and see more end game content by making a move. Everyone at Asgard has been incredibly encouraging - I can't recommend that guild enough if you are on Runetotem looking for a guild. They've also picked up one of my favorite resto druids - and one who I learned a lot from (grats, Asgard and Mondas).
Labels: asgard, Deressy, Distant Beliefs, guild, Magtheridon